Game Software:
1. Each team forms a circle and runs in a clockwise direction at a slow pace, engaging in the "counting and hugging" activity.
2. In the "Lend an Ear, Share a Group" activity, the slowest participants play the Devil, wearing a Devil's mask and hiding a letter about the team's trap inside it.
3. The devil is in the details among different teams; please disclose the content of the devil letter and hand it over.
4. Members will analyze and dissect the scenario depicted in the Devil's Letter according to the provided analysis table.
5. "The Devil" sheds his mask, transforms into a team player, and shares the analysis and conversion of the letter with everyone, as well as other students' comments; What are the activating events in this scenario? What are your thoughts on this event? What are some irrational beliefs? What emotional outcomes are triggered?What are the rational thoughts?nal Belief)






























